Dodge Bale
The gif you see is from a demo shared by a colleague for those with no Unity experience. A small group of us at work have held two informal game-jams previously and I took the demo and wanted to see what I could get done in a week (mostly only evenings).
This is my interpretation of that demo. Hope you enjoy (~ 1-3 minutes).
Development started on 5/12/2022 and the next week went as follows:
Thursday - Basics
Friday - Particles, Force on obstacles, Wind on particles
Saturday - Modelling
Sunday - Modelling
Monday Afternoon/Evening - Unity Animation, Better movement
Tuesday Evening- Spawning/Object Pool, Tweaking timings, SFX
Wednesday - Basic Music Added, Tweaked settings to make it less impossible as you near the truck, Timer to track how fast you finish, Build
The "Backlog" :
- Visual indicator when you get pushed off the screen
- Make the bales stay in one lane?
- UI
- Key Hints
- Music?
- More Tweaking
- Animation/Movement Polish
- more SFX
- more shaders
- environment building
- Background art/models
- Levels
- More mechanics
Files
DodgeBale
Dodge Hay Bales from a truck while switching lanes. An interpretation of Coach's demo.
More posts
- Slight Tweak To Spawn TimeMay 19, 2022
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