Dodge Bale


The gif you see is from a demo shared by a colleague for those with no Unity experience. A small group of us at work have held two informal game-jams previously and I took the demo and wanted to see what I could get done in a week (mostly only evenings).

This is my interpretation of that demo. Hope you enjoy (~ 1-3 minutes).

Development started on 5/12/2022 and the next week went as follows:

Thursday - Basics
Friday - Particles, Force on obstacles, Wind on particles
Saturday - Modelling
Sunday - Modelling
Monday Afternoon/Evening - Unity Animation, Better movement
Tuesday Evening- Spawning/Object Pool, Tweaking timings, SFX
Wednesday - Basic Music Added, Tweaked settings to make it less impossible as you near the truck, Timer to track how fast you finish, Build

The "Backlog" :

  • Visual indicator when you get pushed off the screen
  • Make the bales stay in one lane?
  • UI
  • Key Hints
  • Music?
  • More Tweaking
  • Animation/Movement Polish
  • more SFX
  • more shaders
  • environment building
  • Background art/models
  • Levels
  • More mechanics

Files

DodgeBale_v0.1.zip Play in browser
May 19, 2022

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